# About PvE

### What do I get for completing a PvE battle? <a href="#b582" id="b582"></a>

* Experience for your heroes who participated in the battle as units of the team;
* FUR — the main in-game currency which is required for any kind of action in the game (the tokens themselves represent direct earnings, which can be exchanged into real money);

### How is the rating and the mob’s strength calculated? <a href="#cfb0" id="cfb0"></a>

An mob’s strength is calculated as follows: Rating x Mob’s Strength (50 units).\
Initial player rating: 60.\
The strength of the first mob’s warband is 3,000.\
After the first victory the strength of the next opponent is 3500.\
(60->70. 70\*50=3500).

One battle requires 5 units of energy.

> Each victory will give +10 points (defeat -10) and increase the strength of the enemy by \~500 points.

When a player wins, the rating changes as follows:

![](https://miro.medium.com/max/784/1*Eqarh_-OFMraFoSjMRMJdg.jpeg)

When a player is defeated, the rating changes as follows:

![](https://miro.medium.com/max/1076/1*JYq6qY6fzpyn5sgHHfYc4g.jpeg)

where:\
R′ — rating value after the battle;\
R — rating value when entering a battle;\
N — number of points per battle;\
n — number of cards in a team;\
Mi​ — multiplier value of the i-th card in the team (0.5, 1.0 or 1.1).\
\
The design and name of locations will remain a visual component and will no longer be correlated with the strength of mobs.

> Please note: the rating will be fractional, but in the application it will be displayed as an integer. For example, in the application, several players in a row will have a rating of 100 units, but they will be ranked on the server taking into account the fractional part.

### What will be the reward system? <a href="#b392" id="b392"></a>

To receive the reward, you will need to win at least 5 victories per day!\
The reward is calculated based on the position in the rating table.\
Accrual occurs on the day following the reporting day (played today — during the next day received a reward).

The pool of rewards will be divided into 2 types: 99% will be divided between players with a rating of 200 or more and 1% between those whose rating is below 200.

### **How is the reward calculated?** <a href="#id-5e76" id="id-5e76"></a>

The reward for the day is divided into 24 parts and is issued every hour!

### **How is experience (XP) earned?** <a href="#a13b" id="a13b"></a>

Experience is awarded to cards that participated in the battle according to the following formula:

**On victory:**

*Exp = S\_mob/Y,*

where:

*Exp* — the amount of experience awarded to each hero for winning the current PvE;

*S\_mob* — the strength of the mob in the current PvE (for which we calculate the reward-experience);

*Y* — coefficient, taken equal to 1100;

Exp is capped at 90 Exp.

When receiving a fractional value, Exp will be rounded down to an integer.

**On defeat**: 2XP is awarded to all cards.

### What will help you rank higher in the rankings? <a href="#b762" id="b762"></a>

**Equipment**\
Equipment makes it a lot easier and faster to get on the rating. It’s better for those running teams with high level heroes: being able to level up at high levels is expensive, but the boost is not as big as it would be if you were running teams with high level heroes.

**House of Voivode**\
One of the bonuses of HV is aimed at increasing the stats of heroes in PvE (up to +75%!) and will become an indispensable assistant in the fight for the raiting!

**Stronger teams**\
The stronger the squad, the easier it is to move up the leaderboard and get more rewards.

### &#x20;What is “Exhaustion”?

\
For Combat cards participating in PvE, a new concept of “**Exhaustion**” has been introduced.

After scoring at least 1 victory, all cards in the squad get a Exhaustion mark.\
When transferring any of them (or all) to another account — the card will be active for all actions (sale, feed, feed to others, burning on the altar, upgrading), BUT when conducting the next PvE battle with a **team** where there is a “exhausted” card:

— Rating is not calculated;\
— No experience gained;\
— Battles do not count towards the reward.

This rule does not apply to the “native” account. If the cards are not transferred — you can play with a profit all day. Moreover — if you return the “exhausted” card to your native account — it is also possible to continue playing without any restrictions.
